

For example, there's a double-jump power up on the obnoxious Rooftops level that is particularly egregious and doesn't feel like it was tested for very long at all. Things get worse in later stages when the decent core mechanics get flipped on their head. A particularly scrappy test centers around target practice with a sloppy projectile weapon tied to flip tricks. Another has them knocking barrels into a pool - notable for just how tedious it is to complete. One challenge sees players tasked with executing tricks before an arbitrary timer causes their head to explode. For one, they're generally reused over several levels with minor changes at best - and even once is too many in some cases. This isn't a problem that can be solved via free DLC.Įlements from previous titles like high score challenges and hidden video tapes hold up well it's Robomodo's attempt to emulate the stage-specific goals that really fall flat. The loading times and awkward methods of accessing the content is bad enough, but the missions are uniformly bereft of entertainment or ingenuity. It's impossible to think that someone would rather skate around School III than its predecessor.īut even then, basic level design isn't the worst offender, as the mission structure kills any sense of engagement. In some ways it's too similar to the original, but the additions made here are uniformly for the worse. Every stage thereafter is a stoic mess of familiar elements that doesn't manage to capture the flow or the feel of even the worst Tony Hawk's games.Īmong the worst offenders is the revamped version of the classic School II stage. Unfortunately, it's the best level in the game, and the only one that demonstrates any awareness of the franchise's best qualities. In fact, the first level in the game - a fairly faithful pastiche of the classic Warehouse and Hangar levels - is on the verge of being an enjoyable flashback. However, there's still some fun to be had stringing combos together with manuals, reverts, and grinds. In short, the game is not as crisp as the excellent quartet of releases that kicked the series off.

Anyone who's spent any amount of time with previous entries will be able to tell the difference very quickly the skaters in Tony Hawk's Pro Skater 5 are somehow both bereft of any real weight and also entirely sluggish in their movements. Immediately, it's obvious that the feel of the mechanics assembled by Neversoft has not been successfully replicated by the studio. The core gameplay of the series is the key - and as it grew further from that basis in the 1990's, that's when players began to cool on the franchise. Robomodo's attempt to resurrect the long-dormant Tony Hawk's Pro Skater series is not a success - in fact, fans of previous games will likely see it as a slap in the face.Įven for a developer with the less-than-stellar reputation of Robomodo, Tony Hawk's Pro Skater 5 should have been a simple project to execute.
