

I genuinely love this game, so I want to show it in a way that doesn't detract from the experience.Įpisode 00 will be talky for sake of explaining the game play, but following episodes will have much, much less text. This is a subtitled LP because the ambient music and sound are probably of the best parts of the game, so talking over it would be a sin. On the flip side, some fans just take the game as it is at face value. Although there is an obtainable ending, the main point isn't to reach it but to see the world in it's fullness.Įverything is open for interpretation, the fans of the game from all over the internet create interesting and ridiculous theories of what it's all about. The over all objective of this LP is to explore, collect all 24 effects (MacGuffins in the form of sometimes useful abilities) and experience the events that made the game famous.

The text itself is limited to the instructions and the menu, save for random Japanese characters hidden in some of the scenery (similar to LSD: Dream Emulator). Are they really her dreams, or maybe the dreams of others? Nothing is explained to the player, this is one of the game's main pulls. "window"), a girl cooped up in her room and spends her days exploring the world of her dreams. In Yume Nikki our heroine is one Madotsuki (lit. It has gained a cult following that has spawned several fan sequels despite the game being "unfinished", the latest release being v0.10. Created in RPG Maker 2003, the game is graphically limited but visually amazing. Yume Nikki ("Dream Diary") is a freeware game released in 2004 by the enigmatic developer Kikiyama.
